naxfa.blogg.se

Raceroom racing experience mods
Raceroom racing experience mods










  1. Raceroom racing experience mods update#
  2. Raceroom racing experience mods driver#
  3. Raceroom racing experience mods simulator#

Aquila – Adjusted tyre pressures in baseline setup, reduced brake power.All cars – Modifications to forces involved in car to car collisions, to get rid of some collisions sometimes feeling like the other car is a solid brick.All cars – Updates to behavior of both the rev and pit limiters.Also, decreased tyre volumes for all modern GT cars. All cars – New skid and locked brake tyre sounds that provide a more realistic sound during long slides.The transmission volume ramp is also altered, it’s now louder while coasting and the pitch is in exact sync with the drivetrain. All cars – New transmission whine recordings for most cars, especially modern GT, prototypes and touring cars.Older cars from 70s/80s/90s also received specific upshift backfires. All cars – Modifications to upshifts and downshifts engine revs.As a consequence of those changes, the sounds for pebbles hitting the car are going to feel a bit fainter. All cars – Adjustments to the behavior of the tyres once they’ve been covered in dirt, grass, gravel.Let’s live with an offset for now while we wait for a better fix.

Raceroom racing experience mods driver#

  • Backed out an older fix for driver names being offset above opponent cars when playing with a low FOV as it had introduced an arguably more annoying intense vibration of the driver names when close to the player.
  • Further tweaks hoping to catch some remaining timing discrepancies when spectating MP races.
  • Tweak to AI’s understanding of gravity and forces to improve their behavior on slopes and banked corners.
  • Fixed an issue with some in-game web links that would wrongly open in a Steam overlay whenever -webdev startup argument was being used.
  • Fixed an issue where watching an instant replay that featured a pitstop would result in receiving fresh tyres a second time after coming back to gameplay.
  • Fixed an issue where the ideal racingline would feature oddly positioned brake warnings.
  • Fixed a bug where pitstop sounds wouldn’t work in replays.
  • Fixed a case where AI could be caught not shifting up when it thought it had a too low grip on the powered wheels.
  • Improved logic of the sound triggers in both replays and multiplayer.
  • Fixed a bug where gearshift backfires would not make sounds in replays.
  • Fixed a bug where a multiplayer server in a closed qualifying session would still be displayed as “joinable” in the multiplayer list.
  • AI – Improvements to their decision making in going for a defensive line while being followed.
  • AI – Improvements to their handling of traffic in multiclass racing.
  • Various improvements to simulating Electric powered cars for the player and AI, pitstops, etc.
  • Controllers – Updated default FFB profiles for Fanatec CSL and CSR.
  • We still have to fix some forces not being stopped upon pressing ESC and sawtooth effects, which we will do together with the hardware manufacturer. Added “safe” default profiles for the 3 variants of Simucube 2 wheelbases.
  • Controllers – First iteration of support for Simucube – Added communication of in-game selected wheel range to the Ssimucube driver.
  • Controllers – Added default profile for Simagic wheelbase.
  • Controllers – Reduced Minimum force for all Logitech wheels, and added a 10% slip effect.
  • raceroom racing experience mods

  • HUD – Moved the huge Disqualification notifications to the “butterHUD™” system (the smaller left side notifications).
  • Dedicated server – Added controls to Export and Import settings (if the host IP changes, the settings are still being lost, but at least you can now recover the settings in a couple of clicks by importing a backup).
  • Added a filter for this to the MP lobby list menu.
  • Ranked Multiplayer – Added an option to set minimum requirements in rating and safety for a player to be allowed in a ranked session.
  • Commercial add-ons are available in the RaceRoom Store.Ĭredit: Included screenshot by MrBiscotte

    Raceroom racing experience mods simulator#

    The core RaceRoom Racing Experience racing simulator is free for all and can be installed from this Steam link.

    Raceroom racing experience mods update#

    The new update brings several new improvements and features to the RaceRoom racing simulator. Sector3 Studios deployed a new sizable update for their RaceRoom Racing Experience title. New RaceRoom Racing Experience Update Deployed












    Raceroom racing experience mods